Valve is returning to the Half-Life series (and game making) with a vengeance, and it's using Half-Life: Alyx as an opportunity to discuss its long and troubled history with this franchise

The four main finds include: "Citadel, some kind of follow up to Half-Life: Alyx, Counter-Strike: Global Offensive’s Source 2 port, and a recreation of the previously canceled Portal paint game."

Before Half-Life: Alyx, Prey merged HL2's novel use of physics with the you-can-do-anything ambition of an immersive sim. Prey, despite the implied violence of its name, is a deeply playful game
Both Half-Life: Alyx and Counter-Strike 2 share the same graphics engine: Source 2. And it looks like that's how this popular graphics quirk has made the leap from Alyx's grubby booze bottles to Alyx was a tech demo. Its ending advancing the plot by twelve seconds after a decade of silence means jack shit for half life 3. It literally ends with Eli telling Gordon that "we have work to do". Valve are an incredibly self-aware company, they wouldn't include that line unless they had a path forward in mind. Now, after finishing Half Life: Alyx. The game ends with G-man giving her the opportunity to save her father, and she doesn't hesitate. Altering the timeline, and it literally sets up for Half Life 3. Whats confusing here is that when I go back to Half Life 2 games, - Essentially, deleting the entire cannon of Half Life 2, all together. . 318 375 408 757 164 988 831 347

is half life alyx a sequel